What's the difference between art and design?
What's the difference
between art and design? This is a rudimentary question that often gets
overlooked by those who are familiar with the two occupations and their distinctions.
So let's shed some
light on the profession of design and how it differs from art. Here are the six
main distinctions I'd make between the two disciplines.
The end product
Artists and designers
both create visual products, to put it simply. Artists however, create eye
candy to be consumed by the end user. The actual painting or illustration is
created with intention to be the final result of the artist's vision. Whether
this comes to the market as a book illustration, a canvas for a gallery, a
framed work to be hung in a house, or a mural, the artwork is the final product
of consumption. Designers create beautiful images as a form of communication
and are one small step within a production pipeline. A designer will use
renderings, sketches, models and other means to communicate their design to a
team of people who all work together to create a consumable end product. The
end product may be a video game, movie, lawnmower, laptop, backpack or piece of
furniture. The designer's initial sketches, renderings or mock-ups are not
intended to be seen by the consumer, but rather to explain their design
solution to those who will help bring the design to fruition.
Level of craftsmanship
Craftsmanship is a term
used to describe the skill used to create a product. Artists are craftspeople
because without a high level of craftsmanship, their work would not stand apart
from a novice's. Often, an artist's craftsmanship increases over time and
therefore increases the value of a painting created by him or her.
A designer's craft is
in communication and solving design problems quickly and elegantly. A designer
need not a high level of craftsmanship to 'sell' the ideas the way an artist
may, but nobody can argue, the higher the craftsmanship, the more valuable the
designer.
How people interact
with it
The interactions people
have with artists' work are often very passive and visual. Unless it's an
installation or sculpture, the interactions are often quite minimal. Interaction
however, is a very big part of design. Most designers create solutions to
common problems by designing products that people interact with often. Whether its
furniture, tools, electronics, clothing, kitchenware, or cars, all of these
products are designed with the end user in mind. Before a design can be dubbed
successful, it needs to address a number of issues, one of the most important
being interaction.
The functions they
serve
What function does
artwork serve? It's used as a visual stimulation, as decoration or storytelling
most often. Products brought to life by designers need to serve a function to
be successful. 'Functional design' is a term often used to say 'this product
functions in a way to address a specific need'. If the most beautiful can
opener was designed with a high-tech, fancy, ultra-light carbon fibre material,
it may be 'designed', but it may not be functional. The material may not be
durable or sharp enough to open a can with and if it's 100 times more expensive
than the conventional can opener, it may prove impossible to sell as a consumer
good. In this case, rather than being a product, the ultra-sleek carbon fiber
can opener would likely be considered a piece of artwork as it would serve to
make a statement, and to be observed – not used to open cans. And in all
likelihood, it would not be mass-produced, which brings me to my final point.
How it's produced
Artwork is often
created to be sold as originals for a sum of money that is representative of
the amount of effort and hours put into it by the artist. Design is usually
created with mass-production in mind. Whether it's a consumable product, an
application, graphics, or interiors, the number of pieces that will need to be
produced plays a big role on how something is designed. A designer will often
keep this in mind as a product becomes more complex. Automated production
processes should be used to reduce labor costs.
Designers tend to try
to reduce production costs and consider the entire life of a product (from
concept to consumption to disposal) and integrate features to be more consumer
and earth-friendly.
How problems are solved
Everyone solves
problems one way or another. In most cases, an artist's problem to solve is
that they have an idea or vision and want to share it with others. He or she
creates a piece of artwork and the problem is solved. Designers are often
approached with a client's 'problem' which he or she then solves for.
For example: a company
wants to increase sales of a product they've sold for years. The designer's job
then turns into several smaller problems that must convince the (potential)
consumer that this product is better than one he or she already owns.
The designer could
chose to freshen up the form, improve ergonomics, leverage a different
production method that lowers cost and, why not incorporate a new feature? Maybe
the end result is a modern product that folds up to save space, is more
comfortable to use and even costs the consumer less money than the last one he
or she bought before. Designers solve problems for clients and consumers.
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